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Eu4 where to put merchants

Websolid - funneling trade value into zanzibar is generally pretty lucrative, and in many cases is a lot better than putting in the effort to steer things around ivory coast. Moving trade capital to Zanzibar as an Asian nation also works pretty well. WebIn general you should always collect in your capital: First, you don't need a merchant for that. Placing one there increases your profit by 10% so he won't be entirely useless, but in general you will be better of using him to steer trade. Second, you lose a significant chunk of trade power if you collect in any other node.

Should I collect in my home node? : r/eu4 - reddit

WebMy first set of Ideas would be Exploration, so I could start colonies in Hudson Bay and extend southward. These are the nodes that pipe into the North Sea. 8 cities in each will provide an extra merchant for you to place. Eat England and East Frisia (they're not part of the HRE and have an estuary for the English Channel). WebJan 30, 2024 · Europa Universalis IV > General Discussions > Topic Details. Darreningym Jan 30, 2024 @ 2:33pm. Pushing Trade with Spain. Playing Spain (Castile) in my first … legally blonde 2 review https://bdvinebeauty.com

Pushing Trade with Spain :: Europa Universalis IV General …

WebLet's talk about merchants in EU4.This video is part of a series of guides for Europa Universalis 4. ... Let's talk about merchants in EU4.This video is part of a series of guides for Europa ... WebMar 5, 2024 · This is wrong. Collecting everywhere is better than steering most of the time. The two major exceptions are: You can steer into an unbroken chain of nodes to a home/collection node were you have high trade power, >85% or so, maybe even higher.; You're the only merchant steering in a node where there's a lot of power transferring, … WebGo to eu4 r/eu4 • by ... Hire expensive advisors, get the merchant estate privilege for colonization and the age bonus and save money by deleting forts and army. Portugal's fate is not important as we will break free. ... I usually pick this and get the first two ideas and then ignore it and only put excess points in it. While prioritizing ... legally blonde 2 poster

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Category:Trade: When to steer and when to collect? : r/eu4 - reddit

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Eu4 where to put merchants

Merchant collecting in home node, yes or no?

WebThe Imperial Council - /r/eu4 Weekly General Help Thread: January 9 2024. Please check our previous Imperial Council thread for any questions left unanswered. Welcome to the Imperial Council of r/eu4, where your trusted and most knowledgeable advisors stand ready to help you in matters of state and conquest. WebOct 28, 2015 · The trade ideas are the way for non-colonial powers to get more merchants. Being a non-colonial trading-power without taking trade ideas doesn't really make much sense to me. That's like wanting more tolerance of cultures without taking humanist ideas, or wanting a huge army without taking quantity.

Eu4 where to put merchants

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WebOuf yes of course a Merchant republic is the only one who can make the trade posts. Only moment I can imagine it being more beneficial to put a trade post elsewhere would be if the trade good increase local trade power. Tobacco, Dyes or Fur give +10% province trade power. And like revauto said: a coastal province. WebFeb 22, 2024 · Build marketplaces in provinces with centers of trade (especially if you can't conquer all of the provinces in the node for some …

WebOct 16, 2014 · If any nation decides to add a merchant to influence the direction of the trade, all outgoing trade is going in the direction they choose. If the trade is already going …

WebI really truly hate placing Merchants in this game. The trade system is extremely convoluted and confusing in my opinion. Placing Merchants is not… WebFeb 10, 2024 · trade good provinces to control the trade and get the Free merchant. As soon as you can, switch your merchants to Converting religion in African and Eastern …

WebThis is very helpful. Iirc collecting outside your home trade node cuts your trade power by 50% in the "foreign" node, though if you have either firmly under your grasp the 50% can be easily mitigated since they're both end nodes. Collecting outside your home node also removes the trade value boost from transferring with merchants, which can be ...

WebKagemin 23 gen 2014, ore 8:24. You automatically collect trade in the trade node your capital is located in. A merchant there gives a 10% boost to your income. If you collect … legally blonde 2 red whiteWebNov 10, 2014 · Europa Universalis 4 Wiki Active Wikis AoW: Planetfall Cities: Skylines Crusader Kings 3 Empire of Sin Europa Universalis 4 Hearts of Iron 4 Imperator: Rome … legally blonde 2 red white blonde castWeb230K views 1 year ago EU4 Mechanics Guides An EU4 Trade Guide explaining how Trade works in Europa universalis 4. Trade in Europa Universalis 4 is a mix of eu4 trade value eu4 trade... legally blonde 3 movie trailerWebAug 30, 2024 · The obvious advantage of merchant republic is to serve the merchant class, and so to boost trade, and the EU4 MR are certainly very good at it. And for an achievement like Bunte Kuh where you need to have control of trade, a MR is probably the most efficient governement to use. legally blonde 2 streamWebConstantinople is 189 units away by sea from your starting closest province. Your trade range (can see it in tech screen) is 200 so you are allowed to send merchants there. Your ship supply range is 150 (select your fleet and hover the sea). legally blonde 2 youtubeWebSo if there's a merchant in a trade node steering trade, that trade node gets a small boost. For instance, if 100 units of trade leave Sevilla and then I add a merchant steering trade there, that'll get boosted to 102 or so when it hits Genoa. The first merchant boosts it the most, and only the first five merchants boost it at all. legally blonde 2 red white blonde 2003WebAnother thing to note, is that the 10% extra trade power in your home node from transferring trade only applies IF no merchant is collecting in your home node. So if you have both merchants transferring trade, that's a 20% bonus to trade power in your home node. But if one of your merchants is collecting there, you get zero bonus trade power there. legally blonde 2 tubi